Brink is a upcoming FPS from Splash Damage that offers team-based multiplayer missions with authored narratives, persistent player characters and aims to blur the lines between single and multiplayer. It’s a game that I’m counting the days until its May 17 launch date. If you want to find out more about Brink you can check [...]
Category: "Brink"
Brink ‘A Choir of Guns’ Trailer
Wanna see some gameplay from Bethesda Software and Splash Damage’s upcoming first-person shooter, Brink? You got it. Below you will find a new Brink gameplay trailer called ‘A Choir of Guns’ which gives you a closer look at the weapon arsenal Security and Resistance forces will use in Brink. I can’t wait for this one. [...]
Brink Bomb Defusal Robot Mission
Every time I see or hear something new about Splash Damage’s upcoming FPS Brink, I’m more and more impressed. In this Brink gameplay video – narrated by Richard Ham – you and the rest of your security team are tasked with escorting a bomb defusal robot through Container City. Of course, the resistance are hell [...]
PAX – Machinima Brink Interview
Sark from Machinima Respawn gets a look at Splash Damage’s attempt at expanding the first-person shooter genre with their upcoming game, Brink, by talking to Creative Director Richard Ham at the Penny Arcade Expo. Brink is scheduled for release on PC, PS3 and Xbox 360 sometime in Spring 2011.
Brink Developer Diary Video #5, Minds on the Brink
Called “Minds on the Brink”, the fifth episode of the Brink developer video diaries is now available. The focus in this episode is sound design, with Audio Director Chris Sweetman explaining the sonic work that’s gone into Brink so far. Caution: Live firearms definitely and positively ahead.
Brink Developer Diary Video #4, Endless Horizon
Dubbed “Endless Horizon”, the 4th Brink video dev diary has just just been released by Splash Damage and is all about Brink’s unique art style. Art Director Olivier ‘Nosebone’ Leonardi, Lead Environment Artist Aaron ‘Hoffa’ Hoffman, and Lead Animator Fabrice ‘faaab’ Bouvet all have plenty to say about the look of characters and environments you’ll [...]
Brink Developer Diary Video #3, The End of Genre As We Know It
The third Brink developer diary video explores how Splash Damage have gone about blurring the lines between single player and multplayer in their upcoming FPS. Titled “The End of Genre As We Know It,” the diary also goes into the inner workings of Brink’s missions system and features the healthy mix of interviews and gameplay footage. [...]
4 Brink Pre-order Bonus Packs Detailed, Pictured
Bethesda Softworks have just announced 4 separate Brink pre-order bonus packs for North American retailers. You can extend your customization options even further with the exclusive DOOM, Fallout, Psycho and Spec Ops packs should you pre-order at select retailers. Each of Brink’s pre-order bonus packs contains unique apparel, tattoos, weapons and weapon attachments for your in-game character. These [...]
Brink Developer Diary Video #2, The Dawn of SMART
The second Brink developer diary video went live today. Called ‘The Dawn of SMART’, the latest video from Splash Damage is filled with plenty of information about Brink’s innovative freedom of movement system, or ‘Smooth Movement Across Random Terrain’. Both Technical Designer Aubrey ‘Bezzy’ Hesselgren and Lead Designer Neil ‘Exedore’ Alphonso feature in this latest [...]
Brink Freedom of Movement Trailer
Brink‘s game director, Paul Wedgewood, shows us how the upcoming shooters SMART (Smooth Movement Across Random Terrain) system works in this freedom of movement trailer from Splash Damage. After being delayed, Brink is scheduled for release Spring 2011.





